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Instant Effect 1 0 6

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< Commands
Restrictions
First introduced

Java Edition 1.5 (13w09b)
PE 1.0.5 (Pocket Edition alpha 1.0.5.0) Sketch 53 2003.

Add or remove status effects on players and other entities.

Syntax[edit]

  • Java Edition
effect clear [] []
Removes an effect.
effect give [] [] []
Gives an effect.
  • Bedrock Edition
effect clear
Removes all effects.
effect [seconds: int] [amplifier: int] [hideParticles: Boolean]
Gives or removes an effect.

Instant Effect 1 0 60

Arguments[edit]

Instant Effect 1 0 6

JE: : entity
BE: player: target: CommandSelector Macx video converter pro 6 4 5 x 7.

Must be a player name, a target selector or a UUID‌[Java Edition only].
Specifies the target(s). In Bedrock Edition, if not specified, defaults to the player who executes the command.

JE: : mob_effect
BE: effect: Effect: MobEffect

Instant Effect 1 0 6 Percent

Specifies the effect to be added or removed.

JE: : integer
BE: seconds: int: int Seo checker 1 4 download free.

Must be a 32-bit integer number. In Java Edition, it must be between 0 and 1000000 (inclusive). In Bedrock Edition, it must be between 1 and 2147483647 (inclusive)[1].
Specifies the effect's duration in seconds (or in gameticks for instant_damage, instant_health, and saturation). If not specified, defaults to 30 seconds (or 1 gameticks for instant_damage, instant_health, and saturation).

JE: : integer
BE: amplifier: int: int

Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 0 and 255 (inclusive).
Specifies the number of additional levels to add to the effect. If not specified, defaults to 0. Note that the first tier of a status effect (e.g. Regeneration I) is 0, so the second tier, for example Regeneration II, would be specified by an amplifier level of 1.

JE: : bool
BE: hideParticles: Boolean: bool

Specifies whether the particles and the HUD indicator‌[Java Edition only] of the status effect should be hidden. If not specified, defaults to false.

Result[edit]

Instant Effect 1 0 6 0

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if or player: target fails to resolve to one or more entities (named player must be online) Failed
/effect clearif is not specified and the command executor is not a player N/A
/effect clear ..if no effect is removed from any entity
/effect .. clearif no effect is removed from any entity N/A Failed
anyOn successRemoves or gives the specified effect(s).

Output[edit]

CommandEditionSituationSuccess Count/execute store succeess ../execute store result ..
anyJava EditionOn fail000
On success11the number of entities that are given or revoked effect(s).
Bedrock EditionOn fail0N/AN/A
On successthe number of entities that are given or revoked effect(s).N/AN/A

Note[edit]

If a target already has the status effect, a new status effect with the same amplifier overrides the old duration only if it is longer, but a new status effect with a higher duration overrides any previous duration.
  1. Gives an effect only if 2,040,109,465 or below. If above, it does not give the effect though the success message is displayed.

Examples[edit]

  • To grant a Speed II effect to the nearest player for 60 seconds: effect give @p minecraft:speed 60 1[Java Edition only] or effect @p speed 60 1[Bedrock Edition only]
  • To grant a Speed III effect to the nearest player for 60 seconds: effect give @p minecraft:speed 60 2[Java Edition only] or effect @p speed 60 2[Bedrock Edition only]
  • To clear any Haste effects from all players: effect clear @a minecraft:haste[Java Edition only] or effect @a haste 0[Bedrock Edition only]
  • To clear all effects from all zombies: effect clear @e[type=zombie][Java Edition only] or effect @e[type=zombie] clear[Bedrock Edition only]

History[edit]

Java Edition
1.513w09bAdded /effect.
1.6.1preAdded clear argument to /effect.
1.814w06aAdded hideParticles argument to /effect
Pocket Edition
1.0.5alpha 1.0.5.0Added /effect.
alpha 1.0.5.3The amplifier on /effect can no longer have negative values.
Bedrock Edition
?Max value for argument was changed to 32 bit integer limit, although gives effect only at 2040109465 or below.
Instant Effect 1 0 6

JE: : entity
BE: player: target: CommandSelector Macx video converter pro 6 4 5 x 7.

Must be a player name, a target selector or a UUID‌[Java Edition only].
Specifies the target(s). In Bedrock Edition, if not specified, defaults to the player who executes the command.

JE: : mob_effect
BE: effect: Effect: MobEffect

Instant Effect 1 0 6 Percent

Specifies the effect to be added or removed.

JE: : integer
BE: seconds: int: int Seo checker 1 4 download free.

Must be a 32-bit integer number. In Java Edition, it must be between 0 and 1000000 (inclusive). In Bedrock Edition, it must be between 1 and 2147483647 (inclusive)[1].
Specifies the effect's duration in seconds (or in gameticks for instant_damage, instant_health, and saturation). If not specified, defaults to 30 seconds (or 1 gameticks for instant_damage, instant_health, and saturation).

JE: : integer
BE: amplifier: int: int

Must be a 32-bit integer number. In Java Edition, it must be between -2147483648 and 2147483647 (inclusive). And it must be between 0 and 255 (inclusive).
Specifies the number of additional levels to add to the effect. If not specified, defaults to 0. Note that the first tier of a status effect (e.g. Regeneration I) is 0, so the second tier, for example Regeneration II, would be specified by an amplifier level of 1.

JE: : bool
BE: hideParticles: Boolean: bool

Specifies whether the particles and the HUD indicator‌[Java Edition only] of the status effect should be hidden. If not specified, defaults to false.

Result[edit]

Instant Effect 1 0 6 0

CommandTriggerJava EditionBedrock Edition
anythe arguments are not specified correctly Unparseable Failed
if or player: target fails to resolve to one or more entities (named player must be online) Failed
/effect clearif is not specified and the command executor is not a player N/A
/effect clear ..if no effect is removed from any entity
/effect .. clearif no effect is removed from any entity N/A Failed
anyOn successRemoves or gives the specified effect(s).

Output[edit]

CommandEditionSituationSuccess Count/execute store succeess ../execute store result ..
anyJava EditionOn fail000
On success11the number of entities that are given or revoked effect(s).
Bedrock EditionOn fail0N/AN/A
On successthe number of entities that are given or revoked effect(s).N/AN/A

Note[edit]

If a target already has the status effect, a new status effect with the same amplifier overrides the old duration only if it is longer, but a new status effect with a higher duration overrides any previous duration.
  1. Gives an effect only if 2,040,109,465 or below. If above, it does not give the effect though the success message is displayed.

Examples[edit]

  • To grant a Speed II effect to the nearest player for 60 seconds: effect give @p minecraft:speed 60 1[Java Edition only] or effect @p speed 60 1[Bedrock Edition only]
  • To grant a Speed III effect to the nearest player for 60 seconds: effect give @p minecraft:speed 60 2[Java Edition only] or effect @p speed 60 2[Bedrock Edition only]
  • To clear any Haste effects from all players: effect clear @a minecraft:haste[Java Edition only] or effect @a haste 0[Bedrock Edition only]
  • To clear all effects from all zombies: effect clear @e[type=zombie][Java Edition only] or effect @e[type=zombie] clear[Bedrock Edition only]

History[edit]

Java Edition
1.513w09bAdded /effect.
1.6.1preAdded clear argument to /effect.
1.814w06aAdded hideParticles argument to /effect
Pocket Edition
1.0.5alpha 1.0.5.0Added /effect.
alpha 1.0.5.3The amplifier on /effect can no longer have negative values.
Bedrock Edition
?Max value for argument was changed to 32 bit integer limit, although gives effect only at 2040109465 or below.
Retrieved from 'https://minecraft.gamepedia.com/Commands/effect?oldid=1721012'




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